Para Noia

Paranoia is a roleplaying game with a difference. Where as other role playing games encourage players to work together towards a common goal, Paranoia encourages backstabbing, double-crossing and bare-faced lying.

See (BrokenLink 2004.6.11)

How well would Yourdon's DeathMarch techniques work in this game? If you thought of each ParaNoia "clone" as a project deadline, this might be a good way to testdrive DeathMarch without actually enduring the pain and suffering. On the other hand, if your interest were in GMing a paranoia game, you might consult DeathMarch and BruceWebster?'s excellent PitfallsOfObjectOrientedDevelopment for plot ideas--PeterMerel


View edit of June 11, 2004 or FindPage with title or text search