Currently working as a programmer for the games development company I co-founded in 1992.
I've been programming since I got my first computer, an ABC80, in 1983.
I have worked with BasicLanguage
(on too many platforms to list), CeeLanguage
(6502, Z80, 680xx, x86, MIPS), and some I've probably forgotten.
caught my interest about a year ago and I've studied it a lot since, but I've never had the chance to try it out on a real project.
I'm keen on testing ExtremeProgrammingForGames
, although I have not contributed much to the topic yet. Some comments on HighPerformanceWithGoodDesign
is all so far.
I find programming ComputerGame
s to be centered around the CeeLanguage
, basically because most game platforms more or less require you to work with a DevelopmentEnvironment?
supplied by the HardwareVendor?
uses home-brewed versions of the GnuTools
. They all supply pre-compiled libraries for these DevelopmentEnvironment?
s and no other. For MicrosoftWindows
there is of course a much broader support for various languages, and as long as you can get decent performance and you're able to link with MicrosoftDirectEx?
you should be able to choose more freely.