The memory allocated for each Java object includes a header used by the JVM.
This header includes the per-object mutex, a reference to the object's class and other information used by the heap and runtime.
When allocating a large array of ValueObjects, the memory used by the headers can be a significant overhead if each object in the array is small.
An example would be:
class Point2DList { static private final int POINT_COUNT = 10000; private Point2D[] _points;The object header used by the HotSpot JVM is 8 bytes long and a double is stored in 8 bytes. Therefore the amount of memory allocated for each Point2D object is 24 bytes and the overhead for each object is 1/3 of its size!public Point2DList() { _points = new Point2D[POINT_COUNT]; for( int i = 0; i < POINT_COUNT; i++ ) { _points[i] = new Point2D.Double(0.0,0.0); } }
public Point2D getPoint( int n ) { return _points[n]; }
public void setPoint( int n, Point2D p ) { _points[n] = p; } }
Therefore: allocate multiple "cross section" arrays to hold what would be the instance variables of each logical object in the collection. Hide these arrays behind a FacadePattern that makes them appear to be a single array of objects that each have multiple instance variables.
For instance, the Point2DList example becomes:
class Point2DList { static private final int POINT_COUNT = 10000; private double[] _x; // The X "cross section" private double[] _y; // The Y "cross section"(This is a slightly contrived example because the x and y "cross sections" both have the double type and so could be stored in the same array, but you get the idea, I hope.)public Point2DList(){ _x = new double[POINT_COUNT]; _y = new double[POINT_COUNT]; for( int i = 0; i < POINT_COUNT; i++ ) { _x[i] = 0.0; _y[i] = 0.0; } }
public Point2D getPoint( int n ) { return new Point2D.Double( _x[n], _y[n] ); }
public void setPoint( int n, Point2D p ) { _x[n] = p.getX(); _y[n] = p.getY(); } }
Comments, known uses? --NatPryce
Known uses:
This page mirrored in JavaIdioms as of April 29, 2006