Pattern Language Titles
This page points to pattern language documents. We cross reference
these with letters and replies
by our readers and authors. The authors or their employers retain copyright
and have given us some distribution
permissions. If you are writing patterns and would like to see them
here please consult our submission
guidelines.
- The CHECKS Pattern Language
of Information Integrity
Ward Cunningham
- Any program that accepts user input will need to separate good input
from bad, and to make sure little of the latter gets recorded. This pattern
language tells how to make these checks without complicating the program
and compromising future flexibility.
Stars: A Pattern Language for Query
Optimized Schema
Steve Peterson
- A Star schema is optimized for data analysis as is typically required
in a Decision Support System. The star schema pattern language presented
here is an attempt to provide a method for business analysts to develop
a schema which is easy to query.
Caterpillar's Fate: A Pattern
Language for Transition from Analysis to Design
Norm Kerth
- Caterpillar's Fate is a pattern language used to support the transformation
from fine analysis documents to an initial software design. Just as the
concept metamorphosis is used to explain the magical emergence of butterflies;
Caterpillar's Fate explores the magic of constructing a system of objects
from an object-free analysis.
Early Development
User Interface
Temporary Variables
Code Formatting
Kent Beck
- The Smalltalk Best Practices
Pattern Language records the recurring problems, large and small, that
make up the life of an experienced Smalltalk developer. Under development
for the last three years, it spans from recurring analysis themes (frameworks),
to design, to coding, to performance tuning. These are the first three
installments.
What is Architectural Software Development?
Larry Best
- This paper talks about some of the things American Management Systems,
Inc. has done in the general area of frameworks and architectures. Its
not a set of patterns, but it does list and discuss the high-level patterns
that AMS uses as the basis for its design handbook, itself a collection
of design patterns.
Parallel Patterns for Synchronization
on Shared-Memory Multiprocessors
Paul McKenney
- Naive approaches to parallelization often result in inadequate speedup
and excessive contention, while more sophisticated approaches often result
in good speedup but excessive maintenance costs. This paper presents five
sychronization patterns with an explaination of how forces present in all
parallelization effors drives one from one solution to another. (postscript,
revised after PLoP'95, 160k)
EPISODES: A Pattern Language
of Competitive Development
Ward Cunningham
- This pattern language describes a form of software development appropriate
for an entrepreneurial organization where time to market is highly valued,
and, where success in the market leads to a long string of enhancements
that could not be anticipated on entry. (postscript,
140k)
Partitioning Smalltalk Code into ENVY/Developer
Components
Bobby Woolf
- This paper demonstrates the best practices for effectively partitioning
Smalltalk source code using ENVY/Developer. These practices make ENVY much
easier to employ and produce an improved software development and maintenance
process.
Recurring Events
Martin Fowler
- This pattern language describes how we can deal with recurring events
in a computer system, so that the computer can figure out when various
events occur. (Available in Acrobat,
53k)
Understanding and Using ValueModels
Bobby Woolf
- This paper contains guidelines explaining VisualWorks' ValueModels,
why they were developed, and how to use them. The concepts will be of use
to developers using other object-oriented techniques as well.
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